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Confederacy of Greenwater
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Background
Capital Krar'Yallvus, Krar
Size Unknown
Official languages {{{official languages}}}
National language {{{national language}}}
Founded Unknown
Government Confederacy, corporatocracy
Legislature {{{legislature}}}
Demonym Krarian
Population 700 billion
GDP {{{gdp}}}
GDP/c {{{gdpc}}}
Currency {{{currency}}}
Main species Vaikan, miscellaneous
Current leader(s) President Kolin Laisve

The Confederacy of Greenwater is a Vaikan nation with a capital based around Krar. It is headed by President Kolin Laisve.

GovernmentEdit

The Confederacy of Greenwater is a loose union of states with individual planets being controlled by various corporations which compete with one another for supremacy. A single president serves as the nation's figurehead, though most decisions are actually made by politicians and corporate executives.

The Binary GiantsEdit

The capital of Krar'Yallvus hosts a number of embassies from the different corporations that run it. There are two major corporations (known as the Binary Giants) which are in power most of the time. Both are of opposite ideologies making them bitter rivals.

  • Rusit Industries - A corporation that specializes in the acquisition of paleotechnology, and the excavation of ancient ruins. Many of their discoveries have jumped the Confederacy of Greenwater decades, even centuries ahead in technology.
  • Zalakrasa Society - An organization that specializes in the preservation of the environment often willing to engage in eco-terrorism to do so. Their major platform is terraformation to make the planets more habitable and life friendly.

Other corporationsEdit

These other corporations, although much smaller than the previous two, specialize in different areas and do not compete directly with the Binary Giants.

  • Free Labor Corporation - A corporation that specializes in the trade of Vaikan slaves which are a cheap, renewable source of electricity. Although banned in the Karalian Empire, the Free Labor Corporation operates within the bounds of the law in the confederacy.

CultureEdit

Main article: Greenwater culture

The Confederacy of Greenwater had fairly open borders, inviting a diversity of species and creating a giant melting pot of ideas. When overpopulation became problematic, border security was increased by a significant margin, but by no means was it foolproof. Crime is a part of every day life, and most of the time, the police do not even bother looking into a case if the amount of money lost by an individual is less than a certain amount.

MilitaryEdit

The Confederacy of Greenwater borrows many elements from the Karalian Empire when it comes to military structure right down to the style of the uniforms with the only difference being the color. However, the military is much more localized, serving as a corporate security force rather than a government-wide armed forces.

ReligionEdit

Unlike the Karalian Empire, citizens are free to follow whatever religion they please. However, worship of Morduin is the dominate religion as Morduin's philosophy is that of chaos, diversity and free will which is everything the confederacy stands for.

TechnologyEdit

The Confederacy of Greenwater mostly uses technology that they did not develop themselves, having traded it from other civilization or dug it up themselves in ancient ruins.

Template:Confederacy of Greenwater

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